Free Legend Of Zelda Ocarina Of Time Rom

Legend Of Zelda Ocarina Of Time Cheats

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The Legend of Zelda - Ocarina of Time Review by: - 10/10 The Legend of Zelda: Ocarina of Time Review Hey guys, pray75 here with a review of one of the most critically-acclaimed games of all time, The Legend of Zelda: Ocarina of Time. I was but a wee lad when the game came out in 1998, and at the time, I was not allowed to play it because it was my mother's belated birthday present. Despite that, this wide-eyed eight year-old loved every single second of what I had seen, and when mom stopped playing after the Dodongo's Cavern (she really doesn't have the patience for many games, to be honest), I finally got a crack at the game that I so loved to watch my mother play. I remember my first play through pretty well, particularly because I was such a wide-eyed kid when it came to the game. When I got to Queen Gohma's Lair, right before facing the menacing beast herself, I cut the game off because I was too scared to continue that night. I even had nightmares about the giant spider, worried that she would eat both me and Link, but the next day, I sucked it up and braved the storm, defeating her in an epic battle of wits, will, and a little luck. I would also be absolutely terrified of redeads, the zombie-like creatures who would scream at you and freeze you in your tracks.

When I first ventured into the Tomb of the Royal Family, I was absolutely terrified. I walked so slowly to avoid the creatures and cried when one caught me and jumped on my back. To my great joy, I found the Sun's Song, so I never had to worry about them again (at least, until recent years, when I troll them by walking in circles behind their backs). Looking back, it was extremely silly, but in those days, when the graphics were top-notch and my imagination collided with reality, you can imagine how I was feeling. I love this game so much, I have played it at least 15 times, running a three-heart challenge campaign and a non-stop play campaign. I've even beaten the Master Quest edition of the game, though I haven't been able to play the 3DS version of the game since I don't own a 3DS. If you ask me, though, it's kind of cheap since the iron boots are easier to equip than in the original (more on that later).

So my history has now been shown! But if you think it will just be a fan-boyish review of the game, you'll be sadly mistaken. I'm going to analyze this game from a variety of different angles, taking note of many things I love about the game and a few things that I wish were different. That disclaimer aside, I present to you my review for Legend of Zelda: Ocarina of Time. Graphics: 10 Obviously, the graphics are not anywhere near the standard of today. But in 1998, with the two best systems on the market being the Sony PlayStation and the Nintendo 64, this game really delivers, especially because it was on the graphically-weaker of the two systems. This game was at the pinnacle of the Nintendo 64’s graphical capabilities, the game that all other N64 games strived to look like.

It even looked better than most of the PlayStation’s games at the time, with the exception of the FMVs of Final Fantasy VII. The world was expansive and wide; the characters were beautifully-constructed, and the effects of the enemies were just stunning – literally! Corel Photoimpact X3 Download. I think of being struck by Ganondorf’s lightning ball or accidentally striking a jellyfish for the first time, with Link’s body engulfed in an electrical current it was just so cool.

The graphics definitely earn a 10 from me. Sound: 10 One of the beautiful things about this game was the music composition. Koji Kondo (I wouldn’t have known that without looking it up) did the score for this game, being especially qualified to do so considering his previous work with the Legend of Zelda series. I have so many things to say about the music that I might not have enough room to write it all! It just fit the game perfect, and it gets even more perfect, the more I think about it. The ominous music playing when the Great Deku Tree speaks about the prophecy really makes it clear that you’re on a serious mission, but the little diddy playing when Navi approaches you gives the game a balance. Kokiri Forest’s happy track really made me feel comfortable, but the creepy music inside the Great Deku Tree spooked me out.

And the battle music with Gohma really brought the intensity, inspiring me to work extra hard to take out the hated foe. Don’t forget the music in the shop or opening a treasure chest!

All of this is just in the first hour or so of the game! Evidently I don’t have time to go too much further, nor do I want to bore you with my gloating, but I do want to point out a few favorites of mine. The music that plays in the Forest Temple is my favorite bar none, because it really hits home the creepiness of the level. When I hear that music, I envision Poe ghosts, Wallmasters, and Stalfos, not to mention a ceiling that dropped down on top of you. A couple more points about the sound: I love the way that music was integrated into the game via the Ocarina. Music was so important to these people that the only way you could progress in the game was to learn songs and utilize them to move forward.